Exclusion zone link established·SYS/VX-27Work in progress

Enter theexclusion zone.

A classified weapons programme has gone dark. The city is sealed. The systems are active. The enemy is already inside. VX-27 drops you into a brutal near-future combat zone built from rusted steel, broken concrete, toxic spills, abandoned weapons, and military technology that refuses to die.

VX-27 — The experiment is still running. I built what you can play today mostly on my own — I cannot finish this without collaborators who want to make games for fun.

VX-27 promotional poster — Vektor Dynamics
STATUSSolo build · needs collaborators
ZONEExclusion sector · sealed
THREATRemnant · contractors · drones
RENDERWebGL · Three.js
DEPLOYZero install

Mission briefing

A classified weapons programme. A dead city. A war nobody was meant to survive.

VX-27 is a tactical sci-fi FPS set inside a collapsed military test zone where abandoned weapons, rogue soldiers, and automated defence systems still fight a war that should have ended years ago. Enter contaminated industrial sectors, recover classified technology, survive hostile forces, and uncover the truth behind the VX-27 programme — before the system decides you are part of the experiment.

Situation

VX-27 was an experimental combat initiative — autonomous battlefield systems, enhanced soldiers, chemical performance boosters. Officially a security project. Unofficially, a human trial zone hidden inside abandoned industrial districts and forgotten urban ruins.

Objective

You are part of a specialist breach team sent into the exclusion zone to recover classified assets before rival forces do. The mission begins as a recovery operation. It becomes a survival operation.

Threat

The contaminated sectors are still active. Automated defence systems patrol. Rogue mercenary units fight over whatever technology remains. The deeper you push, the clearer it becomes: VX-27 was never just a weapon. It was a control system.

“And something inside the zone is still running the experiment.”

— Breach team intercept, signal marked VX-27

World lore

The zone was engineered for war. Now it keeps the war alive.

The VX-27 zone was once a sprawling industrial weapons district — part factory, part research site, part urban combat simulation. Every street, warehouse, bunker, and service tunnel was designed to test new forms of warfare. Now the place is a graveyard of failed experiments.

01Origin

The programme

In the near future, the world's most powerful defence corporations stopped building weapons for governments — and started building wars for themselves. At the centre of it all was VX-27.

Autonomous battlefield systems. Enhanced soldiers. Chemical performance boosters.

02Collapse

Locked down overnight

When the programme collapsed, the test zones were sealed. No evacuation. No rescue. No witnesses. Years later, the walls are failing.

Survivors whisper about strange signals from deep inside the old testing grounds.

03The zone

A graveyard of failed experiments

Flooded corridors glow with emergency lights. Security drones still scan empty rooms. Ammo crates sit beside bodies nobody came back for. Barrels leak chemical residue into cracked concrete floors.

The world did not end here. It was engineered here.

04Now

Something is still running

You push deeper into rusted steel, broken concrete, toxic spills, and military technology that refuses to die. Old HUD transmitters flicker with mission data from soldiers long dead.

VX-27 was not shut down. It adapted.

Enemy factions

Hostile forces inside the exclusion zone

FAC-01The Remnant

Former security forces trapped inside the zone. Some are loyal to the old programme. Some have gone rogue. All of them know the terrain better than you do.

FAC-02Blacksite Contractors

Private military teams sent in by corporations to recover VX-27 assets. They are not interested in rescue. They are not interested in witnesses.

FAC-03Automated Defence Systems

Drones, turrets, scanners, and dormant combat machines still following corrupted orders from the original VX-27 command network.

FAC-04The Exposed

Survivors altered by long-term exposure to experimental compounds and battlefield conditioning systems. Unpredictable, aggressive, and drawn to signal activity.

Combat systems

Grounded sci-fi combat. Dirty industrial realism.

This is not a shiny future. This is rust, concrete, oil, smoke, metal, and panic. VX-27 is built around oppressive atmosphere, tactical HUD design, and combat that punishes curiosity. These are the tools you inherit the moment you cross the threshold.

MOV0.12s response

Tactical movement

Sprint until your lungs disagree, crouch under fire, read stair ramps before you commit. Vertical space is cover — not decoration.

WPNhitscan + torch

Iron-sight gunplay

Recoil you can feel, ADS that costs time, a cone torch for night work and attached rooms. Every weapon feels like it was built for a war that got out of control.

HZDpaired dynamic light

Burning barrels

Stacked oil drums, interior fire video, dual flicker lights per barrel with independent shadow play. Chemical residue on cracked concrete. Hazards compound.

NAVmulti-level

Industrial sectors

Attached rooms, ceiling cuts, perimeter catwalks, flooded corridors. Every environment tells the story of something abandoned in a hurry.

VX-27 promotional poster

Player role

You are not a superhero. You are not the chosen one.

You are a trained operator dropped into a hostile zone with limited intel, limited ammunition, and a command structure that may not be telling you the full truth. Then it becomes something worse — a choice between extracting the VX-27 technology or destroying everything before it reaches the outside world.

The trial runs entirely in your browser — load the page, lock the mouse, and accept that the loading screen music will outlast your first life. Real-time shadows, layered interior lighting, and piles that look dumped by someone in a hurry.

  • Pointer-lock FPS — WASD, sprint, crouch, aim, torch on F
  • Catwalks, stairs, attached dark rooms with real collision
  • Dual-flame barrels, grenades, health, and stamina pickups
  • Bullet decals, full HUD — compass, radar, ammo, damage feedback
Play nowFree · in-browser

Development status

I cannot build this alone.

Everything you can play right now — the movement, the guns, the barrels, the lighting, the levels — has been built mostly by one person in spare time. That was enough to prove the idea. It is not enough to finish VX-27.

I need collaborators. Not employees. Not investors. People who want to make a game for fun — to learn, experiment, break things, and see something cool come together without treating it like a job interview.

No studio résumé required. If you are curious about game development and happy to pitch in when you can, you are exactly who I am looking for.

“I can keep pushing this forward on my own — but I cannot get it to where it deserves to be without help. If building games for fun sounds like your kind of stupid idea, get in touch.”

Carl Fearby

Get in touch

Talk to me directly

I'm Carl Fearby — building VX-27 mostly on my own in spare time. If you want to collaborate, ask a question, or just say hello, WhatsApp or email is fine. No recruiters, no pitch deck — Carl Fearby, straight about what this is and where it needs help.

Code

JavaScript, React, Three.js, and browser-native game systems — movement, weapons, lighting, collision, and performance.

Level design

Industrial sectors, props, vertical layout, and encounter flow. Help shape arenas that feel abandoned in a hurry.

Art & atmosphere

Textures, materials, environmental storytelling, and the dirty industrial look — rust, concrete, oil, and smoke.

Audio

Spatial SFX, ambient beds, weapon feedback, and score. Atmosphere is half the dread.

Narrative

Lore, mission copy, HUD voice, and faction writing. The experiment still needs a story.

QA & playtesting

Break builds, report bugs, stress-test performance, and tell us what feels wrong before players do.

Prefer GitHub? Introduce yourself there — tell me what you would like to work on, what you want to learn, and how much time you realistically have. Or message me on WhatsApp / carlfearby@me.com. No pressure, no nonsense.

Survive the breach. Recover the truth.

Escape before the zone closes around you. Fullscreen recommended. Headphones help. Dark rooms want the torch — burning barrels want distance.

You were sent to recover a weapon. You found something worse.

Launch VX-27